Tuesday, June 17, 2025

12 create minars and complete Gol Gumbaz Model in Unreal Engine


🕌 Session 12 Summary – Final Modeling of Gol Gumbaz Structure

🧱 1. Project Setup

  • Opened Golgumbus_part3 project from Patreon zip.

  • Deleted temporary projection mesh inside the dome area.


🕳️ 2. Cutting Open the Central Dome

  • Created a cylinder (radius: 2100) and used Trim tool on main structure to open up the top.

  • Adjusted cylinder height to fix gap manually (−40 units on Z).

  • Later switched to Boolean (A−B) for a cleaner cut (avoiding visible gap caused by Trim).


🗼 3. Creating a Single Minar (Minaret)

  • Created a cylinder (radius: 300) as minar base.

  • Extended top using Push Pull and scaled upper section.

  • Added Insert Edge Loops (8 cuts per side) and selected alternate faces.

  • Applied Push Pull (30 units) on selected faces for decorative pattern.

  • Created top dome inset using Inset + Push Pull (60 units up/down).


🏛️ 4. Hollowing the Minar

  • Created a smaller inner cylinder (radius: 290).

  • Used Boolean (A−B) to subtract and create inner walls.


🚪 5. Adding Decorative Door Arches

  • Reused SM_door_1 mesh.

  • Scaled down (0.08) and rotated to match each side.

  • Placed 8 door arches around the minar using Alt + drag + rotate.

  • Merged them into one mesh and used Boolean (Difference A−B) to cut clean door openings into minar.


⛓️ 6. Minar Vertical Stacking

  • Used Pattern Tool (Z-axis) to stack minar segments vertically (height adjusted to 4200 units).

  • Tweaked vertical spacing with offset (−30) to avoid visible gaps.


🪜 7. Spiral Staircase Inside Minar

  • Created spiral stairs (angle: 360°, inner radius: 110).

  • Adjusted steps (width: 100, count: 18) to match each floor height.

  • Repeated staircase across all floors manually using Alt + drag.

  • Named and organized stair components (stairs_1 to stairs_11).


🔺 8. Adding Top Dome

  • Copied dome from main structure.

  • Scaled down to 0.15 and aligned on top of minar.

  • Applied Bake Transform to apply scale/rotation cleanly.


📦 9. Merging and Duplicating Minars

  • Grouped stairs and domes under minar_main.

  • Copied and placed 4 minars at each corner of Gol Gumbaz using Alt + drag.

  • Slightly repositioned each minar to avoid overlapping.


🖼️ 10. Adding Arch Pattern Design on Walls

  • Reused arch patterns, applied Pattern (Linear) tool.

  • Rotated and placed them along all four building sides.

  • Final adjustments made to width (4750 units).


📸 11. Finalization

  • Saved all.

  • Instructed students to take a high-resolution screenshot of the final model.

  • Mentioned next session will cover Voxel-based tools.

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