Thursday, June 12, 2025

08 How to use Polygroup Edit and Subdivide in Unreal Engine 5 6


Session 8 Summary – Model Menu: Polygroup Edit & Subdivide Tools

🔹 Project Setup

  • New project: polygroup_practice.

  • Created a new level with atmospheric lighting (Sky Light, Directional Light, Sky Atmosphere, Cloud, Fog).

  • Switched to Modeling Mode (Shift + 5).


🧩 Polygroup Edit Tools

🔸 Selection Filters

  • Choose to edit vertices, edges, or faces.

  • Use edge loop selection for efficient edge operations.

🔸 Core Tools

  • Extrude: Pulls geometry outward (supports normal-based and even extrusion).

  • Offset: Offsets faces, especially at corners (90°), with even spacing options.

  • Push/Pull: Moves geometry with deletion or flattening effect (unlike Extrude).

  • Inset / Outset: Creates inner or outer face boundaries for further modeling.

  • Bevel: Adds curvature to edges by defining bevel width and subdivisions (curve effect).

  • Delete Faces: Removes selected faces (can lead to flipped normals).

  • Flip Normals: Changes the direction of face normals for rendering visibility.

  • Fill Hole: Closes any open polygon loops or gaps.

  • Insert Edge Loop: Adds edge loops to control shape and support subdivisions.

  • Cut Faces: Manually slice geometry for custom face shapes.

  • Duplicate: Clones a face, often used to construct new sections like roofs.

  • Collapse: Collapses all selected vertices into one central vertex.

  • Weld: Merges selected vertices into one.


🏛 Modeling Exercise Examples

  • Structure with Pillars: Used cut face and push/pull to design four-pillar base and a roof with dome effect.

  • Flipped Normals: Demonstrated face direction effects on visibility.

  • Gopuram-like Roof: Created with extrude + collapse + weld for vertex merging.


🌀 Subdivision Tools

🔸 Types of Subdivision

  • Catmull-Clark:

    • Smooths and rounds geometry heavily.

    • Ideal for organic forms but distorts hard edges.

    • Based on mathematical interpolation of edge loops.

  • Bilinear:

    • Maintains shape better with even face division.

    • Ideal for mechanical or hard-surface models.

  • Loop Subdivision:

    • Triangle-based subdivision for specific mesh structures (less commonly used).

🔸 Subdivision Control with Edge Loops

  • Added supporting edge loops to preserve geometry shape during subdivision.

  • Example: Created a coffee cup model with clean bevels and inside extrusion.

🔸 Demo Comparison

  • Created three labeled cubes (sm_cap, sm_bilinear, sm_catmul) to visualize:

    • Catmull-Clark (spherical result),

    • Bilinear (retains boxy shape),

    • Loop (optimized triangle pattern).


Conclusion

  • Covered entire Polygroup Edit toolset and three types of Subdivide operations.

  • Prepped foundation for next session focusing on Boolean operations and more Model menu components.

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