Project Setup
-
Started a new project called
modeling practice. -
Set up a new empty level and saved it under
Maps > modeling_practice. -
Added atmospheric lighting using Environment Light Mixer and organized it under an
Atmospherefolder. -
Enabled the Modeling Tools Editor Mode plugin.
🔹 Coordinate System & Pivot Points
-
Explained world space (
X,Y,Z) vs. pivot points in 3D models. -
Created 3 arrows with pivot set to base, center, and top respectively.
-
Demonstrated how pivot position affects object placement and rotation.
🔹 Transform Tool Modes
-
Shared Gizmo (World Space)
-
Moves or rotates multiple objects together using a central gizmo.
-
-
Shared Gizmo Local
-
Rotates or scales each object around its own pivot point.
-
-
Multi Gizmo
-
Lets you move, rotate, or scale each object independently.
-
-
Set Pivot Mode
-
Temporarily moves the pivot to a custom position during multi-object transforms.
-
🔹 Snap Dragging
-
Enabled snap dragging to precisely align and snap objects to each other.
-
Can snap by pivot point or clicked point.
🔹 Align Tool
-
Align objects based on:
-
Z-axis, X-axis, or Y-axis
-
First selected, Last selected, or Combined center
-
Alignment by bounding box or pivot point
-
🔹 Merge Tool
-
Combined two arrows into a two-headed arrow using the Merge function.
-
Options include:
-
Output type: Static, Dynamic, or Volume
-
Keep/delete inputs
-
Save as named output mesh
-
🔹 Instance vs Duplicate
-
Alt + Drag creates instances – editing one updates all.
-
XForm > Duplicate creates independent copy with custom name, type, and keep/delete options.
🔹 Edit Pivot Point
-
Used Edit Pivot to reposition pivot after object creation (top, bottom, center, etc.).
-
Essential for correct rotation, snapping, and alignment.
🔹 Bake Transform
-
Used to reset translation, rotation, and scale values to
0and1. -
Ensures objects load with the correct default orientation and size.
🔹 Arrow Set Creation
-
Created directional arrows:
North,East,South,West. -
Rotated and baked transforms so that each arrow maintains its direction even after transform reset.
-
Scaled all arrows to 0.1 and baked again to make 0.1 their default size.
🔹 Convert & Cleanup
-
Converted static meshes (arrows) to dynamic meshes to remove from disk.
-
Deleted static versions from the content drawer without affecting level instances.
✅ Conclusion
-
Completed all core functions under XForm (Transform & Convert):
-
Transform, Align, Merge, Duplicate, Edit Pivot, Bake Transform, Convert
-
-
Set up for next session:
-
Pattern, Split, Transfer, Harvest Instances, ISM Editor
-
No comments:
Post a Comment