Friday, June 6, 2025

03 Explore select menu options in modeling menu of unreal engine 56


Project Setup

  • Opened SartvicOffice.uproject and continued work in modeling_practice level.

  • Switched off visibility for other static meshes (like SM_Gate, SM_SiteArea) to focus on a new model.


🔹 Creating a Simple Chair

  • Started with a 100x100x100 cm box, pivot placed at base.

  • Converted into a seat platform:

    • Resized to 50x50x10 cm.

    • Adjusted using face selection and snapping (10 cm increments).


🔹 Modeling Chair Legs

  • Used Insert Loop to subdivide the seat into 5x5 grid (for 10 cm blocks).

  • Selected four corner faces and used Extrude to create chair legs with 50 cm height.


🔹 Backrest Modeling

  • Selected six top faces and six side faces for the backrest support.

  • Used Offset to displace selected faces by 2 cm outward.

  • Push/Pull tool explored for vertical extrusion and geometry subtraction.

  • Used Extrude (preferred over Push/Pull when no subtraction is needed).


🔹 Backrest Detailing

  • Created 6 loop cuts for further subdivisions.

  • Connected top bar to backrest using Push/Pull (40 cm height).

  • Added decorative crossbars using selective extrusion on mid-faces.


🔹 Inset and Merge Face Operations

  • Merged 12 seat faces into a single face for cleaner modeling.

  • Used Inset to create a recessed area on the seat surface.

  • Pulled it down slightly using 1–2 cm snapping increments.


🔹 Leg Detailing with Outside Inset

  • Applied Outside to extend the leg faces.

  • Pulled extended leg parts downward by 10 cm using Extrude.


🔹 Important Notes

  • Static Meshes lose editability after saving and reopening.

    • Recommended to model using Dynamic Meshes until final export.

  • Saved final mesh as SM_SimpleChair.


🔹 Next Session Preview

  • Remaining tools like:

    • Bevel

    • XForm (Transform)

    • DForm (Deform)

  • Will be covered in the next class.

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