Friday, June 13, 2025

09 Modeling GolGumbaz Dome in Unreal Engine 5 6


Session 9 Summary – Modeling Gol Gumbaz Dome in Unreal Engine

  • New Project Setup:
    Created a new Unreal project named Golgombus using the Blank template. Lighting was added via Environment Light Mixer and organized under a folder named atmosphere.

  • Creating the Dome (Gumbaz):

    • Outer dome: Sphere with 44m diameter (radius = 2200 cm).

    • Inner dome: Sphere with 38m diameter (radius = 1900 cm) for hollowing.

    • Used Boolean A - B operation to subtract the inner dome from the outer to form a hollow shell.

  • Cutting the Dome Base:

    • Used Plane Cut to slice the bottom of the dome flat and extruded it downward by 10 meters to form the base cylinder.

  • Adding Windows:

    • Windows sized 2m x 4m, positioned 1m above the base.

    • Instead of manual cuts, used box + circular pattern tool to create 24 evenly spaced windows around the base, then applied Boolean difference.

  • Creating Decorative Arch Pattern:

    • Modeled using a capsule primitive, sliced with Plane Cut.

    • Created border using Inset, then Push/Pull to extrude inner surface.

    • Added loops and applied Warp > Bend (35°) for curvature, then arrayed using Circular Pattern Tool at a radius of 2200 cm.

  • Top Crown Structure (Kalasha-like design):

    • Created using Revolve from Spline (drawn in top view).

    • Final object was rotated and placed on top of the dome.

  • Final Touches:

    • All actors were renamed and organized.

    • Pivot points were adjusted to maintain symmetry and transformation consistency.

    • Project saved with a fully modeled Gol Gumbaz dome ready

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