Saturday, June 7, 2025

04 Bevel Cut Triselect tools in Unreal Engine 5 6 Modeling Solving Poly...


Reloading and Editing the Chair

  • After re-opening the project, the chair created as a static mesh lost polygon selection capability.
  • Solution:
    • Use PolyGroup Edit to continue editing with face/edge/vertex tools.
    • Recommendation: Use Dynamic Mesh for editable models across sessions.

🔹 Rebuilding Chair Using Dynamic Mesh

  • Recreated the simple chair model with:
    • Seat: 50×50×10 cm
    • Legs: Extruded 4 legs using Insert Loop and Extrude
    • Armrests and backrest: Created using Push/Pull, Cut Tool, and Offset

🔹 Advanced Edge Operations

  • Introduced Cut Tool to manually slice geometry across irregular faces.
  • Demonstrated Insert Loop combined with Move Edge Tool for precise height adjustments.

🔹 Bevel Tool Explained

  • Created a test box to demonstrate bevel:
    • Bevel distance controls the roundness of an edge.
    • Subdivisions increase smoothness.
  • Applied bevel on chair legs and armrest edges to round sharp corners.

🔹 Working with Edge Loops & Edge Rings

  • Used Edge Loop and Edge Ring options under PolyGroup Edit > Edge Mode.
  • Enabled easier mass-selection of edge loops and adjusted them for refinement.

🔹 Push/Pull vs Delete

  • Used Push/Pull instead of delete to avoid normal and shading issues.
  • Cutouts and armrest gaps were created with Push/Pull for clean geometry.

🔹 TriSelect Tool (Triangle Selection)

  • Enabled brush-based selection for triangles.
  • Demonstrated reducing chair height by selecting and moving triangle sets.

🔹 Finalizing and Saving the Chair

  • Used XForm > Duplicate to copy the dynamic chair.
  • Used Convert to convert the duplicated dynamic mesh into static mesh.
  • Saved final mesh as SM_SimpleChairCompleted for reuse across levels/projects.

🔚 Conclusion and What’s Next

  • Fully modeled a clean, reusable chair with detailed editing tools.
  • All tools in the Select tab explored.
  • Next session will cover:
    • XForm (Transform)
    • DForm (Deform)

 


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