Reloading and Editing the Chair
- After
re-opening the project, the chair created as a static mesh lost
polygon selection capability.
- Solution:
- Use
PolyGroup Edit to continue editing with face/edge/vertex tools.
- Recommendation:
Use Dynamic Mesh for editable models across sessions.
🔹 Rebuilding Chair Using
Dynamic Mesh
- Recreated
the simple chair model with:
- Seat:
50×50×10 cm
- Legs:
Extruded 4 legs using Insert Loop and Extrude
- Armrests
and backrest: Created using Push/Pull, Cut Tool, and Offset
🔹 Advanced Edge
Operations
- Introduced
Cut Tool to manually slice geometry across irregular faces.
- Demonstrated
Insert Loop combined with Move Edge Tool for precise height
adjustments.
🔹 Bevel Tool Explained
- Created
a test box to demonstrate bevel:
- Bevel
distance controls the roundness of an edge.
- Subdivisions
increase smoothness.
- Applied
bevel on chair legs and armrest edges to round sharp corners.
🔹 Working with Edge Loops
& Edge Rings
- Used
Edge Loop and Edge Ring options under PolyGroup Edit >
Edge Mode.
- Enabled
easier mass-selection of edge loops and adjusted them for refinement.
🔹 Push/Pull vs Delete
- Used
Push/Pull instead of delete to avoid normal and shading issues.
- Cutouts
and armrest gaps were created with Push/Pull for clean geometry.
🔹 TriSelect Tool
(Triangle Selection)
- Enabled
brush-based selection for triangles.
- Demonstrated
reducing chair height by selecting and moving triangle sets.
🔹 Finalizing and Saving
the Chair
- Used
XForm > Duplicate to copy the dynamic chair.
- Used
Convert to convert the duplicated dynamic mesh into static mesh.
- Saved
final mesh as SM_SimpleChairCompleted for reuse across levels/projects.
🔚 Conclusion and What’s
Next
- Fully
modeled a clean, reusable chair with detailed editing tools.
- All
tools in the Select tab explored.
- Next
session will cover:
- XForm
(Transform)
- DForm
(Deform)
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