Tuesday, June 3, 2025

01 Modeling Basics: Triads and Polygroups in Unreal Engine 5 6


Introduction to Asset Creation in Unreal Engine

  • Transition from using pre-built assets to creating custom assets within Unreal Engine using modeling tools.

🔹 Basics of 3D Modeling

  • Vertex: A point in 3D space.
  • Edge: A line connecting two vertices.
  • Face: A surface formed by three or more edges.
    • Triad: Face with 3 vertices (triangle).
    • Quad: Face with 4 vertices (rectangle).
    • N-gon: Face with more than 4 vertices.

🔹 3D Modeling in Unreal Engine

  • Unreal Engine uses real-time rendering, unlike offline rendering in software like Blender or Maya.
  • All models are internally converted to triangles (triads) in Unreal for performance.

🔹 Project Setup

  • Download assets: houseplan_images.zip and SathvikOffice.zip.
  • Set up a new Unreal Engine project and level named modeling_practice.
  • Save new models to a folder called "my_created_models" for persistent use across levels.

🔹 Enabling Modeling Tools

  • Enable plugins:
    • Modeling Tools Editor Mode
    • Static Mesh Editor Modeling Mode
  • Restart Unreal Engine after enabling.

🔹 Using the Modeling Interface

  • Access Modeling Mode via Shift + 5.
  • Categories include Create, Transform, Deform, Model, UVs, Bake, etc.

🔹 Primitive Modeling: Box Example

  • Options:
    • Static Mesh: Saved to disk, reusable.
    • Volume: Invisible mesh used for triggers or physics.
    • Dynamic Mesh: Exists only in current level, temporary.

🔹 Understanding Units

  • Default Unreal units are in centimeters (1 meter = 100 cm, 1 foot = 30.48 cm).
  • Use Google or calculator to convert real-world sizes.

🔹 Creating Site Area

  • Use box primitive with dimensions 12.19m x 18.28m (converted to cm).
  • Adjust thickness (e.g., 1 ft = 30.48 cm).
  • Save and rename mesh with Unreal naming convention: SM_SiteArea.

🔹 Vertex, Edge, Face Selection Modes

  • Use icons to edit models at vertex, edge, or face level.
  • Wireframe and polygroup mode help visualize and group geometry more intuitively.

🔹 Conclusion

  • This session covered the basics of 3D modeling using Unreal’s built-in tools.
  • Upcoming sessions will explore the full "Create" menu in depth and begin constructing the building step-by-step.

 


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