Introduction to Asset Creation in Unreal Engine
- Transition
from using pre-built assets to creating custom assets within Unreal Engine
using modeling tools.
🔹 Basics of 3D Modeling
- Vertex:
A point in 3D space.
- Edge:
A line connecting two vertices.
- Face:
A surface formed by three or more edges.
- Triad:
Face with 3 vertices (triangle).
- Quad:
Face with 4 vertices (rectangle).
- N-gon:
Face with more than 4 vertices.
🔹 3D Modeling in Unreal
Engine
- Unreal
Engine uses real-time rendering, unlike offline rendering in
software like Blender or Maya.
- All
models are internally converted to triangles (triads) in Unreal for
performance.
🔹 Project Setup
- Download
assets: houseplan_images.zip and SathvikOffice.zip.
- Set
up a new Unreal Engine project and level named modeling_practice.
- Save
new models to a folder called "my_created_models" for
persistent use across levels.
🔹 Enabling Modeling Tools
- Enable
plugins:
- Modeling
Tools Editor Mode
- Static
Mesh Editor Modeling Mode
- Restart
Unreal Engine after enabling.
🔹 Using the Modeling
Interface
- Access
Modeling Mode via Shift + 5.
- Categories
include Create, Transform, Deform, Model, UVs, Bake, etc.
🔹 Primitive Modeling: Box
Example
- Options:
- Static
Mesh: Saved to disk, reusable.
- Volume:
Invisible mesh used for triggers or physics.
- Dynamic
Mesh: Exists only in current level, temporary.
🔹 Understanding Units
- Default
Unreal units are in centimeters (1 meter = 100 cm, 1 foot = 30.48
cm).
- Use
Google or calculator to convert real-world sizes.
🔹 Creating Site Area
- Use
box primitive with dimensions 12.19m x 18.28m (converted to cm).
- Adjust
thickness (e.g., 1 ft = 30.48 cm).
- Save
and rename mesh with Unreal naming convention: SM_SiteArea.
🔹 Vertex, Edge, Face
Selection Modes
- Use
icons to edit models at vertex, edge, or face level.
- Wireframe
and polygroup mode help visualize and group geometry more intuitively.
🔹 Conclusion
- This
session covered the basics of 3D modeling using Unreal’s built-in
tools.
- Upcoming
sessions will explore the full "Create" menu in depth and
begin constructing the building step-by-step.
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