Monday, June 9, 2025

06 Create Arrays using Pattern in Unreal Engine 5 6 Modeling


Session 6 Summary – Pattern Tool and Harvest Instances in UE5.6

  • Introduction to Pattern Tool

    • Similar to array tools in 3ds Max and Maya.

    • Used for duplicating static mesh instances in linear, grid, and circular arrangements.

  • Linear Pattern Mode

    • Options include:

      • By Count: Distribute a fixed number of instances over a set length.

      • By Step Size: Define spacing between each instance.

      • Packed: Places instances adjacent to each other with no gaps.

  • Use Case Examples

    • Creating fences around a ground by reusing arrow meshes.

    • Arranging chairs in grids (for audience seating) and circles (for events).

    • Building steps/stairs using translation values in Z-axis.

    • Creating spiral steps using circular patterns and incremental Z-translation.

  • Advanced Pattern Customizations

    • Rotation: Start and end rotations can bend or curve patterns.

    • Scale: Gradually scale instances from start to end (e.g., tower of varying height blocks).

    • Split & Merge: Split merged meshes back into parts or re-merge for cleaner structure.

  • ISM and Harvest Instances

    • Harvest Instances: Optimizes performance by converting repeated meshes into instanced static meshes.

    • Two types:

      • ISM (Instanced Static Mesh) – For static geometry.

      • HISM (Hierarchical ISM) – Supports animation/hierarchical structures.

    • ISM Editor: Allows modifying individual instances (move, scale, etc.) after harvesting.

  • Performance Note

    • Using instancing is crucial for large repeated objects (e.g., chairs) to maintain scene efficiency.

  • Next Module

    • The following session will cover the Deform Menu in the Modeling Tools.

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