Monday, June 23, 2025

03 Unreal for Architects Build Pillars and Ceilings


🏗️ Session 3 Summary: Creating Pillars and Ceilings in Unreal Engine 5.6


🔄 Project Setup

  • Continued from previous session using apartment_set2.zip.

  • Saved a new working level as apartment_02_with_pillars.


🧱 Pillar Creation and Placement

  • Pillar dimensions: 1ft × 2ft, height: 12.15m (converted to cm).

  • Created as a dynamic mesh, then converted to a static mesh named SM_Pillar.

  • Positioned 18 pillars as per stilt floor plan using:

    • Manual placement for the first pillar.

    • XForm Pattern Tool to duplicate and space additional pillars.

    • Accurate placement via axis calculations (e.g., moved by 3.8m, 5.96m, 1.47m).

  • Used align tools to align and position rows of pillars.

  • Named pillars systematically (e.g., SM_Pillar_1 to SM_Pillar_18).


🎨 Material Application to Pillars

  • Downloaded "Smooth Precast Concrete" material from FAB plugin.

  • Applied material to the base mesh so all instances reflect it.

  • Reset overridden instance materials for consistency.


🧱 Ceiling Construction (Floor Slabs)

  • Calculated ceiling size: width 10.19m, depth 14.61m, height 15.24cm.

  • Subtracted area for staircase and lift (3.8m × 3m) using Boolean Difference.

  • Renamed assets as SM_Ceiling, SM_SiteArea.

  • Aligned ceiling height to match architectural levels:

    • Ground Floor at 2.4m

    • First Floor at 5.4m

    • Second Floor at 8.4m

    • Third Floor at 11.4m


🧩 Final Adjustments

  • Repositioned pillars to avoid intersecting with staircase/lift space.

  • Converted ceiling mesh to static mesh and applied concrete material.

  • Ensured alignment and material consistency.


End Result

  • Completed all 18 pillars and 4 floor slabs for ground to third floor.

  • Scene now includes site, compound, gate, pillars, and ceiling/floor slabs.

  • Saved progress in apartment_03_ceiling level.


🚀 Next Session:

Begin modeling the staircase and lift area using the remaining structural details.

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