🏗️ Session 3 Summary: Creating Pillars and Ceilings in Unreal Engine 5.6
🔄 Project Setup
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Continued from previous session using
apartment_set2.zip. -
Saved a new working level as
apartment_02_with_pillars.
🧱 Pillar Creation and Placement
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Pillar dimensions: 1ft × 2ft, height: 12.15m (converted to cm).
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Created as a dynamic mesh, then converted to a static mesh named
SM_Pillar. -
Positioned 18 pillars as per stilt floor plan using:
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Manual placement for the first pillar.
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XForm Pattern Tool to duplicate and space additional pillars.
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Accurate placement via axis calculations (e.g., moved by 3.8m, 5.96m, 1.47m).
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Used align tools to align and position rows of pillars.
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Named pillars systematically (e.g.,
SM_Pillar_1toSM_Pillar_18).
🎨 Material Application to Pillars
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Downloaded "Smooth Precast Concrete" material from FAB plugin.
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Applied material to the base mesh so all instances reflect it.
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Reset overridden instance materials for consistency.
🧱 Ceiling Construction (Floor Slabs)
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Calculated ceiling size: width 10.19m, depth 14.61m, height 15.24cm.
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Subtracted area for staircase and lift (3.8m × 3m) using Boolean Difference.
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Renamed assets as
SM_Ceiling,SM_SiteArea. -
Aligned ceiling height to match architectural levels:
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Ground Floor at 2.4m
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First Floor at 5.4m
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Second Floor at 8.4m
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Third Floor at 11.4m
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🧩 Final Adjustments
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Repositioned pillars to avoid intersecting with staircase/lift space.
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Converted ceiling mesh to static mesh and applied concrete material.
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Ensured alignment and material consistency.
✅ End Result
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Completed all 18 pillars and 4 floor slabs for ground to third floor.
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Scene now includes site, compound, gate, pillars, and ceiling/floor slabs.
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Saved progress in
apartment_03_ceilinglevel.
🚀 Next Session:
Begin modeling the staircase and lift area using the remaining structural details.
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