Friday, June 20, 2025

02 Design the Compound Wall Architecture in Unreal Engine 5 6


Session 2 Summary: Building the Compound Wall and Gate in Unreal Engine 5.6

  • 🔄 Project Setup
    • Continued from previous session using apartment_set1 project.
    • Opened apartment_01 level from /Content/Maps.
  • 🧱 Compound Pillar Creation
    • Pillar dimensions: 1.5ft × 1.5ft × 6ft (converted to cm).
    • Used prebuilt asset from FAB's wall_bundle → duplicated and named sm_compound_pillar.
    • Scaled, moved, and edited using polygroup edit to fit exact measurements.
    • Placed:
      • 4 Front Pillars (using Pattern tool)
      • 4 Back Pillars (duplicated from front)
      • 4 Left Pillars and 4 Right Pillars (placed using X-axis pattern & align tool)
      • Renamed each pillar for organization.
  • 🚪 Gate Installation
    • Gate dimensions: 12ft (W) × 0.5ft (D) × 6ft (H).
    • Used fence_metal_a_tall_a asset → duplicated as sm_main_gate.
    • Edited dimensions using polygroup edit to match gate placeholder box.
    • Aligned and positioned perfectly between front pillars.
  • 🧱 Compound Wall Setup
    • Wall dimensions: 12ft (W) × 1ft (D) × 4.5ft (H).
    • Used pillar-less wall from wall_bundle → duplicated as sm_compound_wall.
    • Adjusted height using polygroup edit to match design.
    • Duplicated and positioned for:
      • Front (2 walls)
      • Right (5 walls)
      • Left (5 walls)
      • Back (3 walls)
    • Named each wall segment (e.g., compound_wall_right_2, etc.)
    • Used boolean union for combining front walls.
  • ✂️ Site Area Cleanup
    • Edited sm_site_area mesh using polygroup editing to fit within walls.
    • Removed excess area under gate using a boolean subtraction (A–B) with a box mesh.

End Result

  • Fully constructed and aligned compound with pillars, gate, and walls around the site.
  • All elements are cleanly named, positioned, and optimized.
  • Ready for the next step: Building the actual apartment structure.

 


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