Session 10 Summary – Modeling Golgumbaz Main Structure + Blender Integration
🔹 Project Setup
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Opened
Golgumbas_part1project from the Patreon zip file. -
Loaded the
Golgumbasmap and prepared it for further editing.
🧱 Modeling the Main Structure in Unreal
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Extended the Dome Cap:
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Used Tri Select + Create PolyGroup in Mesh menu to group top dome faces.
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Scaled up to elongate the dome’s top section.
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Created Main Building Block:
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Used two boxes (outer: 5100×5100×3100 cm, inner: 5000×5000×3000 cm).
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Aligned both using XForm > Align.
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Used Boolean (A - B) to hollow out inner space, forming walls.
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Wall Panel Division:
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Used Insert Edge Loops and Polygroup Edit > Vertex Movement to enlarge center panels.
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Added Inset + Push Pull on all wall faces to emboss vertical indents.
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🚪 Creating Doorways Using Mesh Cut
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Modeled Arch Door Base:
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Created a Capsule, cut top and sides using Plane Cut.
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Refined shape using Deform > Lattice to make it sharper.
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Used Mirror Tool to duplicate and complete the arched door symmetrically.
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Placed Doors on All Four Walls:
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Duplicated and rotated door blockings for each side.
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Precisely positioned using top/front views.
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Cut Doors into Main Wall:
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Used Mesh Cut instead of Boolean:
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Keeps the cut part as a separate mesh, unlike Boolean which removes it.
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Renamed results as
sm_door_1,sm_door_2, etc.
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🔄 Exporting to Blender for Detailed Door Design
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Exported
sm_door_1to FBX for editing in Blender. -
In Blender 4.4:
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Deleted default objects, imported door FBX.
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Traced arch profile using Bezier Curves for the door frame.
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Applied Bevel Profile Geometry to generate decorative arch.
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Converted curve to mesh and modeled frame sections (top, bottom).
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Created inset details and extruded faces for thickness.
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Ensured symmetry, scaling, and applied transforms.
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Exported final door components as FBX for Unreal.
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✅ Tools Explored in This Session
| Tool | Purpose |
|---|---|
| Tri Select + Create PolyGroup | Grouping mesh areas for transformation |
| Boolean (A - B) | Create hollow wall structures |
| Inset + Push Pull | Create wall indentations and reliefs |
| Mesh Cut | Cut geometry and keep separated cut piece |
| Plane Cut | Slice geometry to form custom shapes |
| Lattice Deform | Refine curved or organic mesh deformation |
| Mirror | Symmetrically duplicate half geometry |
| Blender Bezier & Extrude | Create ornate door design for import |
📦 Next Session Preview
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Import detailed Blender FBX door model into Unreal.
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Integrate framed doors into the Golgumbaz main structure.
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