Unreal Engine Broadcast Studio Setup – Summary
1. Accessing and Importing Assets from Fab (formerly Unreal Marketplace)
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Unreal Marketplace is now integrated as fab.com with a dedicated Fab plugin.
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Install the Fab plugin via Epic Games Launcher (compatible with your UE version).
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Log in to fab.com using your Epic Games account.
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Search for assets (e.g., “broadcast studio”) and add to library — free and paid options are available.
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In Unreal, open the Fab tab, access My Library, and add selected assets to your project.
2. Creating and Setting Up a New Project
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Choose a template under Film, Video & Live Events and create a new blank project.
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Name and save the project in a desired SSD folder.
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Disable starter content if not needed for performance.
3. Importing and Using the Broadcast Studio Asset
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Once the asset is downloaded, open the map (showcase/overview) to view the studio layout.
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Use the Build All Levels function to rebuild lighting, textures, and blueprints.
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Optionally, download prepackaged assets (ZIP) via Patreon link if import fails.
4. Customizing Studio with Your Own Branding
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Replace textures (e.g., Unreal logo) with your custom image (1920x1080) in Photoshop.
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Use the Reimport function in Unreal to update textures.
5. Setting Default Startup Map
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Set your custom level (
my studio) as the Editor Startup Map and Game Default Map in project settings.
6. Organizing Content
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Create a new folder (
broadcast_studio) and group related assets for better scene management.
Adding Green Screen Video of a Speaker
1. Prepare Green Screen Video
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Record a video against a green background.
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Use DaVinci Resolve (free) for chroma keying:
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Import the video, crop, and apply 3D Keyer.
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Fine-tune transparency using tolerance, softness, and despill settings.
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Export as PNG sequence with alpha enabled (RGB + alpha).
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2. Import into Unreal
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Copy PNG sequence to the project’s content folder.
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Create an Image Media Source, select the PNG sequence, and set frame rate to 30fps.
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Place the media plate in your scene above the chair and scale/position it accurately.
3. Enable Transparency and Playback
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Set media plate material to "Masked" in the details panel.
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Click simulate to preview the transparent video.
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Save and build all levels to finalize the scene.
✅ Final Output:
A fully built broadcast studio scene with a green screen video speaker seamlessly integrated into the virtual environment.
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