Unreal Engine Workshop – Session 12 (Day 3, Session 1) Summary
📌 Topic: Camera Focus Settings and Object/Character Tracking
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✅ Loading the Project
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Opened module_4 map from the content drawer.
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Loaded the level sequencer to animate characters.
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🎥 Camera Setup
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Existing two cameras: one for CU_Tray, another for CU_Zewa.
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Created a new Cine Camera Actor named
cine_focus. -
Adjusted focal length and aperture (35mm, f/2.8).
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🎯 Manual Focus Demo
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Showed how manual focus works using a number object “4”.
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Demonstrated focus shifting as the camera moves, requiring manual updates.
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🔁 Pulling Focus (Real-world concept)
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Explained how focus-pulling is done in cinema using focus marks.
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🧲 Enabling Tracking Focus
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Switched focus method to Tracking.
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Used eyedropper tool to assign focus target.
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👤 Character Focus Challenge
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Problem: Unreal tracks character origin (feet), not the face.
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Solution: Added a new actor (
zewa_focus_tracker) as a helper focus point.
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📍 Positioning Focus Tracker
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Placed the helper actor manually near the character’s eyes using top/front/side views.
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Observed improved facial focus during camera movement.
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🧠 Advanced Setup – Head Bone Parenting
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Created a Blueprint Actor (
zewa_head_bone) and attached it to character's head bone. -
Parent the focus tracker to this head bone for accurate facial tracking.
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📌 Final Results
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Camera maintains focus on Zewa’s face, even if she moves, stands, or animates.
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Reinforced the use of blueprints, bone sockets, and parenting for precise cinematic focus control.
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🧠 Coming Up Next
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Upcoming session: Understanding and controlling exposure settings in Unreal Engine.
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