Friday, May 23, 2025

14_D02_H02_02_Camera and Post Process Controls in Unreal Engine 5.6


Unreal Engine Workshop – Session 14 Summary

๐Ÿ“Œ Topic: Implementing Exposure Settings in Unreal Engine with Cine Cameras & Post Process Volume


๐ŸŽฌ Project Setup

  • Launched Camera Settings Project (v5.6).

  • Loaded module_5.11 map and activated module_5 sequencer.

  • Used 3 cameras: CU_Tray, CU_Zeva, and a wide camera.

  • Hidden obstructing wall mesh to enable clean camera views.


๐Ÿ”† Camera View & Exposure

  • Switched CU_Tray camera to Manual Exposure mode.

  • Adjusted Aperture (f-stop) to control brightness and depth of field:

    • f/1.8 → Bright with shallow depth

    • f/11 → Darker with more depth

  • Balanced exposure using:

    • Shutter Speed: Changed from 60 to 30

    • ISO: Boosted from 100 to 800 for brightness compensation


๐Ÿ“ธ Creating Cameras with Different Depth of Field

  • Duplicated cameras to create variants:

    • CU_Tray_with_DOF: Shallow depth (f/2, ISO 100, shutter 60)

    • CU_Tray: Deep focus (f/11, ISO 800, shutter 30)

  • Similar adjustments made for CU_Zeva and CU_Zeva_with_DOF.


๐Ÿงช Post Process Volume Setup

  • Added and placed a Post Process Volume in the scene.

  • Enabled:

    • Manual Exposure Metering Mode

    • Exposure Compensation to fine-tune global brightness (e.g., set to 6)

    • Shutter Speed, ISO, and F-stop overrides to match camera settings


๐ŸŒซ️ Motion Blur Demonstration

  • Enabled Motion Blur in Post Process Volume to simulate realistic human-eye perception:

    • Set Target FPS to 30

    • Observed motion blur effect during camera movement


๐Ÿ“ Final Steps

  • Saved all level changes.

  • Confirmed exposure settings now work:

    • On Cine Cameras individually

    • Across the entire scene using Post Process Volume


๐ŸŽฏ What’s Next

  • In the upcoming session:

    • Explore Sequencer, Camera Rigs, and Dolly Tracks

    • Continue learning about camera tools in Unreal Engine

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