Unreal Engine Workshop – Session 14 Summary
๐ Topic: Implementing Exposure Settings in Unreal Engine with Cine Cameras & Post Process Volume
๐ฌ Project Setup
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Launched Camera Settings Project (v5.6).
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Loaded module_5.11 map and activated module_5 sequencer.
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Used 3 cameras:
CU_Tray,CU_Zeva, and a wide camera. -
Hidden obstructing wall mesh to enable clean camera views.
๐ Camera View & Exposure
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Switched CU_Tray camera to Manual Exposure mode.
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Adjusted Aperture (f-stop) to control brightness and depth of field:
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f/1.8 → Bright with shallow depth
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f/11 → Darker with more depth
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Balanced exposure using:
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Shutter Speed: Changed from 60 to 30
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ISO: Boosted from 100 to 800 for brightness compensation
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๐ธ Creating Cameras with Different Depth of Field
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Duplicated cameras to create variants:
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CU_Tray_with_DOF: Shallow depth (f/2, ISO 100, shutter 60) -
CU_Tray: Deep focus (f/11, ISO 800, shutter 30)
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Similar adjustments made for
CU_ZevaandCU_Zeva_with_DOF.
๐งช Post Process Volume Setup
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Added and placed a Post Process Volume in the scene.
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Enabled:
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Manual Exposure Metering Mode
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Exposure Compensation to fine-tune global brightness (e.g., set to 6)
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Shutter Speed, ISO, and F-stop overrides to match camera settings
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๐ซ️ Motion Blur Demonstration
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Enabled Motion Blur in Post Process Volume to simulate realistic human-eye perception:
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Set Target FPS to 30
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Observed motion blur effect during camera movement
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๐ Final Steps
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Saved all level changes.
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Confirmed exposure settings now work:
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On Cine Cameras individually
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Across the entire scene using Post Process Volume
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๐ฏ What’s Next
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In the upcoming session:
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Explore Sequencer, Camera Rigs, and Dolly Tracks
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Continue learning about camera tools in Unreal Engine
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