Session 11 – Summary: Aperture, Focusing & Depth of Field in Unreal Engine
🔍 Key Concepts
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Focusing: Adjusting the lens so that subjects at specific distances are sharp.
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Hyperfocal Distance: The closest distance beyond which everything remains in focus.
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Human eye hyperfocal ≈ 25 cm.
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Smaller focal length = shorter hyperfocal distance (e.g., GoPro).
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Longer focal length = larger hyperfocal distance (e.g., 50mm f/1.2 ≈ 30 meters).
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🎯 Focus Mechanics in Cameras
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Focus ring (manual adjustment) shifts lens to match object distance.
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Pull Focus: Changing focus between subjects (e.g., actor to background) in cinema.
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Accommodation: Human eye's focusing behavior when viewing near objects.
📏 Depth of Field (DoF)
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Definition: The range (front to back) in which subjects appear acceptably sharp.
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Factors Affecting DoF:
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Aperture (f-number):
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Low f-number (e.g., f/1.2) → shallow DoF, blurry background.
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High f-number (e.g., f/16) → deep DoF, everything in focus.
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Focal Length:
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Wide-angle lenses (e.g., 20mm) → greater DoF.
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Telephoto lenses (e.g., 75mm) → shallow DoF.
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Object Distance: Closer subjects reduce DoF.
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🛠️ Practical Demo in Unreal Engine
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Cameras simulated:
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GoPro (6.17mm x 4.63mm) with 4mm focal length & squeeze factor 1.5.
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iPhone (9.8mm x 7.3mm) with adjustable aperture and focus.
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ARRI Alexa (54.12mm x 25.58mm) with 60mm lens.
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Enabled Auto Exposure for consistent lighting during aperture changes.
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Demonstrated:
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Changing Aperture from f/1.2 to f/16 to vary DoF.
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Changing Focal Length from 16mm to 75mm to demonstrate focus behavior.
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Impact of focus shifts using eyedropper tool.
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How blur varies with focal length and aperture combination.
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🎬 Cinematic Composition Tips
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For sharp background & foreground: Use wide-angle lens + high aperture (f/11 or f/16).
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For blurry background (bokeh effect): Use telephoto lens + low aperture (f/1.4 or f/2).
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You can animate focus in Unreal to create pull focus shots using sequencer.
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