Session 18 Summary: Camera Crane Rig in Unreal Engine 5.6
🔧 Setup and Shot Context
- Opened
the existing camera_settings project and loaded module_7.
- Continued
working within camera_rig_shot_root sequence.
- Began
editing Shot 0040_01—a cinematic crane shot moving from
outside the house through the window to two seated characters.
🏗️ Adding and Configuring
the Camera Crane
- Added
Camera Rig Crane from Cinematic → Camera Rig Crane.
- Named
it rig_crane_4, placed into 08_camera_rigs folder.
- Duplicated
wide_camera, named it cinecam_crane, and parented it to the crane rig.
- Reset
camera’s transform (location and rotation) after parenting.
🕹️ Understanding Crane
Controls
- Pitch:
Vertical tilt of the crane arm (animated from top-down angles).
- Yaw:
Horizontal pan/rotation of the entire crane.
- Arm
Length: Extends or retracts the crane’s boom to change the distance.
- Crane
Yaw Control (height adjustment): Moves the crane rig vertically.
🔒 Enabled Lock Mount
Pitch/Yaw to sync camera motion with crane tilt and rotation.
🎬 Animating the Crane
- Inserted
keyframes at 0s, 5s, and 10s for:
- Crane
Pitch
- Crane
Yaw
- Arm
Length
- Yaw
Control Location
- Created
a 10-second animation where:
- Crane
starts high and outside the window.
- Moves
inward to focus on characters.
- Arm
extends, camera tilts and pans inward gradually.
🔭 Adding a Tracker for
Look-at Focus
- Added
a Helper Actor named crane_cam_tracker.
- Positioned
between the two characters at table level.
- Enabled
Look-at Tracking on cinecam_crane to always face the tracker.
- Ensured
smooth tracking as the crane moved through the scene.
🎚️ Camera Tweaks
- Adjusted
focal length from 40mm to 20mm for wider framing.
- Fine-tuned
final position of crane at 10s for better composition.
- Verified
smooth movement, tracking, and actor framing.
🗂️ Organizing &
Finalizing
- Added
rig_crane_4 and cinecam_crane to the crane folder inside sequencer.
- Enabled
Camera Cuts at frame 0 to switch to the crane shot.
- Saved
all sequences and nested them into the master sequence
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