Tuesday, May 20, 2025

10 D02 H01 P02 Focal Length and Field of View Settings in Unreal Engine 5.6


Session 9 – Summary: Understanding Focal Length & Lens Behavior in Unreal Engine

๐Ÿ” Camera & Lens Fundamentals

  • Focal Length: Distance between the lens center and image plane; affects field of view (FoV).

    • Short focal length → wide-angle view (e.g., 20mm).

    • Long focal length → narrow FoV, zoomed-in (e.g., 200mm, telephoto).

  • Lens Power: Measured in diopters; 1 diopter = standard eye power.

  • Normal Lens: Focal length equal to the sensor's diagonal size.

  • Field of View: Wider FoV at shorter focal lengths; directly influenced by sensor size.

๐Ÿ“ Sensor Size Examples

  • iPhone: 9.8mm x 7.3mm → ~13mm is normal lens.

  • Blackmagic: 25.34mm x 14.25mm → ~30mm is normal lens.

  • ARRI Alexa: 54.12mm x 25.58mm → ~60mm is normal lens.

๐Ÿ“ธ Practical Setup in Unreal Engine 5.6

  • Download and extract camera_settings.zip and metahumans.zip.

  • Import Metahuman assets into the Content/INT_VC/ directory.

  • Add Cine Camera Actor in the level.

  • Use real camera sensor specs (from VFXcamdb.com) to simulate specific camera types.

  • Adjust focal length per camera type (ARRI, Blackmagic, iPhone).

  • Focus Settings: Use eyedropper tool or manually adjust to ensure sharp focus.

  • Use Omni Calculator to compute sensor diagonal = normal focal length.

  • Use multiple viewports to compare cameras side by side in Unreal.

๐Ÿ”ง Unreal Engine Camera Workflow

  • Game view toggle: G key hides UI clutter.

  • Set Film Back Width & Height for accurate simulation.

  • Adjust Lens Settings → Focal Length to explore wide/normal/tele views.

  • Use Viewport Splits to compare ARRI, Blackmagic, and iPhone setups.

๐Ÿงช Observations

  • Same focal length yields different results across different sensor sizes.

  • Normal field of view ≈ 45–50°.

  • Focal length affects perspective, depth compression, and background scale.

No comments: