Session 9 – Summary: Understanding Focal Length & Lens Behavior in Unreal Engine
๐ Camera & Lens Fundamentals
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Focal Length: Distance between the lens center and image plane; affects field of view (FoV).
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Short focal length → wide-angle view (e.g., 20mm).
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Long focal length → narrow FoV, zoomed-in (e.g., 200mm, telephoto).
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Lens Power: Measured in diopters; 1 diopter = standard eye power.
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Normal Lens: Focal length equal to the sensor's diagonal size.
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Field of View: Wider FoV at shorter focal lengths; directly influenced by sensor size.
๐ Sensor Size Examples
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iPhone: 9.8mm x 7.3mm → ~13mm is normal lens.
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Blackmagic: 25.34mm x 14.25mm → ~30mm is normal lens.
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ARRI Alexa: 54.12mm x 25.58mm → ~60mm is normal lens.
๐ธ Practical Setup in Unreal Engine 5.6
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Download and extract
camera_settings.zipandmetahumans.zip. -
Import Metahuman assets into the
Content/INT_VC/directory. -
Add Cine Camera Actor in the level.
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Use real camera sensor specs (from VFXcamdb.com) to simulate specific camera types.
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Adjust focal length per camera type (ARRI, Blackmagic, iPhone).
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Focus Settings: Use eyedropper tool or manually adjust to ensure sharp focus.
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Use Omni Calculator to compute sensor diagonal = normal focal length.
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Use multiple viewports to compare cameras side by side in Unreal.
๐ง Unreal Engine Camera Workflow
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Game view toggle:
Gkey hides UI clutter. -
Set Film Back Width & Height for accurate simulation.
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Adjust Lens Settings → Focal Length to explore wide/normal/tele views.
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Use Viewport Splits to compare ARRI, Blackmagic, and iPhone setups.
๐งช Observations
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Same focal length yields different results across different sensor sizes.
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Normal field of view ≈ 45–50°.
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Focal length affects perspective, depth compression, and background scale.
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