Session 2 Summary: Building the Compound Wall and Gate in
Unreal Engine 5.6
- 🔄
Project Setup
- Continued
from previous session using apartment_set1 project.
- Opened
apartment_01 level from /Content/Maps.
- 🧱
Compound Pillar Creation
- Pillar
dimensions: 1.5ft × 1.5ft × 6ft (converted to cm).
- Used
prebuilt asset from FAB's wall_bundle → duplicated and named
sm_compound_pillar.
- Scaled,
moved, and edited using polygroup edit to fit exact measurements.
- Placed:
- 4
Front Pillars (using Pattern tool)
- 4
Back Pillars (duplicated from front)
- 4
Left Pillars and 4 Right Pillars (placed using X-axis
pattern & align tool)
- Renamed
each pillar for organization.
- 🚪
Gate Installation
- Gate
dimensions: 12ft (W) × 0.5ft (D) × 6ft (H).
- Used
fence_metal_a_tall_a asset → duplicated as sm_main_gate.
- Edited
dimensions using polygroup edit to match gate placeholder box.
- Aligned
and positioned perfectly between front pillars.
- 🧱
Compound Wall Setup
- Wall
dimensions: 12ft (W) × 1ft (D) × 4.5ft (H).
- Used
pillar-less wall from wall_bundle → duplicated as sm_compound_wall.
- Adjusted
height using polygroup edit to match design.
- Duplicated
and positioned for:
- Front
(2 walls)
- Right
(5 walls)
- Left
(5 walls)
- Back
(3 walls)
- Named
each wall segment (e.g., compound_wall_right_2, etc.)
- Used
boolean union for combining front walls.
- ✂️
Site Area Cleanup
- Edited
sm_site_area mesh using polygroup editing to fit within walls.
- Removed
excess area under gate using a boolean subtraction (A–B) with a
box mesh.
✅ End Result
- Fully
constructed and aligned compound with pillars, gate, and walls
around the site.
- All
elements are cleanly named, positioned, and optimized.
- Ready
for the next step: Building the actual apartment structure.